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First person puzzle games are a rare thing, even with the universal praise of every single one that I can think of there are still only a handful that come to mind. Parallax just came out yesterday and its a trying its hand at the untouchable genre. From what I have seen so far(I have only played an hour hence first impressions) It fulfills all of my expectations. This is the first steam release from Toasty Games, and the game seems pretty polished. Unlike most other first person puzzle games this one lacks a narrator like in portal or Talos principle, or less obvious hints like in antichamber. This isn't necessarily a bad thing and I think it would be silly criticize a game for not having something that shouldn't be expected. The gameplay mechanics are introduced at a nice pace, but there are certainly perceived difficulty spikes. For me this has been one of the biggest problems in these types of games, Talos principle solved this rather well by letting you pick when you would solve the puzzles you had a problem with. The best solution for difficult puzzles in any game has always been to close the game and try the puzzle again with a fresh mind in a hour or two. That certainly doesn't sound like a solution from a game design perspective but for childish people like me it works rather well. While the solutions for a lot of levels leave you kinda confused some of them are still very satisfying to solve and that's ultimately what I try to get our of these games.
Disclosure- I receive a review copy of this game, I do not believe it has affected my judgement of it but I like everyone to know. This title has been added to the disclosure section of our site aswell. This is not a full review, I have so far only played this game for a little over an hour.
Check out the store page for this game here!- http://store.steampowered.com/app/325060/
As the forum is setup now, only the first 15 threads are shown on each board. The free plan we have setup has other stipulations. Upgrading the forums costs 40 bucks a year so I could try to kickstart an upgrade or something, maybe a few people will donate to the cause when I ask on stream sometime? I dunno I will probably put whatever money is donated to me on stream to the upgrade unless someone posts a better idea. No matter what though go enjoy the forums! ill try to sort out how to improve them no matter what :3
Our kickstarter is now at 130bucks! We will soon have our own mumble server where we can all do cute things and chat together! please enjoy! here is a pic of me for you guys to call cute or whatever as thanks :3.
Disclosure I received a review copy of this game and the dev asked me to do a little writeup about this ;3
I will change this in the future as the game progresses and I invest more time into it.
This is a fun space shooter similar to the old games I used to play in pizza shops as a kid. The shop system in the game is unique, you buy/sell resources with different prices in different regions and are required to use specific resources when you buy upgrades. Overall this is nice and determines what mission you will attempt to do based on reasource prices at the destination. The actual gameplay is solid but basic, I really do hope they add more depth to the way enemies spawn. The on rails movement of enemies is fine but doing it for every enemy makes the game feel alittle dull in my opinion. I havn't played long enough to comment on the weapon progression but right now it appears that all the upgrades you recieve are temporary/powerups that last only in the stage you recieve them.
Overall for the price I think this is a solid space shooter and would love to see what changes will be made in the future. If you are looking into buying it I would suggest waiting as I do with almost all early access titles.
As many of our fans may have noticed we have been curating several vns recently. I myself am not a huge fan of vn and most of my favorite ones do not have steam releases. I am looking forward to the higurashi steam release but that's for another rant ;3. Since I know alot of our curator followers come to us because of the name Anime 1.0 I feel it is important to get at least some anime related games on our page. The strict quality requirements for a game to be worthy of our curation remains the same but to properly judge these games from genres that I am not prone to personally enjoy I have been using a few of my mods who are vn fans to pick and choose their favorite vns. I hope you all enjoy their choices and I am always willing to listen to feedback on their choices either here, on the curation, or in group chat ;3.
With less than 10 days left on our kickstarter we are at 70$! In a few days the kickstarter will be over the site will be finalized, though I still really would appreciate feedback on what to add/remove ex I might have gone overboard on the adsense ;3.
Interest in a forum would be cool too! just tell me saku and maybe I will add it ;3
This is a early access review I will replace this review in the future either on launch or when I feel the game has changed in a significant way. Build a tool of destruction medieval style. Legos made of wood and metal with a variety of weapons to choose from and arguably limitless design potential. The gameplay to this game is pretty simple, you start in a building mode with an objective and you need to build a machine capable of completing it. Every single type of block is available at every point in the game. The only thing that limits you for level progression is your starting area and the size of the machine you build. During the building stage you can employ a modest size of different blocks many with unique mechanics like springs and pistons, wheel, propellers and lots more. A week after early access launch and they already added a few new unique mechanics in the form of new blocks so can only assume the potential arsenal available to the play will increase more and more as time goes on. The game has a large amount of bloom to it but I don't find it offensive to the eyes. The game balances cartoony with gore in a appealing way.
Disclaimer/Disclosure: This is an early access review and my opinion of the game at this point in development. Right now I believe the game is solid for the price from the amount of fun I am having. I did receive a review copy of this game from the devs but have not been compensated in any way, these opinions are firmly my own and I do not believe them to be swayed by any external forces.
Check out the steam curation here
Disclosure: I received a review copy of this game.
This game is so focused on the story I wouldn't recommend it to anyone not willing to spend a lot of time watching cutscenes. That said it is a very nice story about a squad during a war and how they helped to stop it.
The battles play out with unit selection and picking where to start them from predesignated spots. There are several different unit types each with different stats,weapons, and skills. The game can be very difficult when you are just starting out and trying to figure out what each class can do and when to use them but after a few hours and lots of trial and error this becomes less of an issue. During my first few hours I found a lot of the combat very frustrating, although after that I began to really enjoy it. After a battle you earn money and xp which you can spend on training your troops and upgrading weapons and your tank. I ended up having to grind a bit on the skrimishes but I think that was mostly my issue of just being bad.
While the gameplay is solid the story is what really sells the game. As it progresses the characters are fleshed out really well, especially if you watch the optional stuff. If you want to learn even more about any individual character other than what the cutscenes show every usable character has a page long back story.
The graphics are unique, cell shading with anime characters, and its pretty pleasant on the eyes. This game is a solid pc port akin to a story focused xcom. If you can handle the frustration of some of the more difficult missions and not mind the seemingly large gaps of dialogue and cutscene between action I would recommend you take a look at this.
View our curation of this game here!
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